Local server 261
Offline 46.211.37.140:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 132/100
- 71/225
- 60/700
- 18/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local server 261 follow?
The rhythm of Local server 261's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 18 hours ago.
Lists and filters
How should you read the tags on Local server 261?
Tags published by Local server 261, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; v2332 (Protocol): Match the game version: protocol 2332 is required; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Modded: plugins or settings depart from the stock game; h955eb6e7 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local server 261 appear in Rust Metrics lists and filters?
On Rust Metrics, Local server 261 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
What position does Local server 261 hold among Rust servers?
Player hours over seven days put Local server 261 at #15,480, in the top – of all ranked servers.
What player count does Local server 261 carry?
Reading for Local server 261: offline at this moment; last seen 38 days 4 hours ago.
Server
Where does Local server 261 sit?
No region tag on Local server 261. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.211.37.140:28015.
What Rust version is Local server 261 on?
Rust network protocol 2332 on Windows is the build Local server 261 runs. To get in, your game needs the same protocol; Steam applies the update.
Is Local server 261 up, and how often does it stay up?
Check: connection. Local server 261 is offline at this moment. Last contact was 38 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Local server 261 enforce, and what are its settings?
No gather rate appears in the name: Local server 261. No group limit is published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. VAC is on. That is Valve's anti-cheat.
Which map is live on Local server 261?
Check: map. Procedural, generated by the game, on Local server 261.
Join
What do you do to join Local server 261?
Press F1 in Rust and enter client.connect 46.211.37.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.