RUST METRICSFlight deck · live data
Data live Servers11,829 Players74,965 Populated3,733 Fresh wipes 3 h252 Scan5 min
‹ All servers46.203.182.220:10009
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 46.203.182.220:10009 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 16:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 128 SERVER FPS

Server fps

48 h low 112 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 68,475 ×1000

Entities

48 h range 68,215–70,578 · memory 2,829 MB
1239 ET SINCE RESTART 8D 03H

Uptime

8 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,829MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 11:20 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Rust Server?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does A Rust Server wipe, and when?

To tell the rhythm of A Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 2 hours ago.

Lists and filters

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Rust Server sit in the rankings?

Ranking for A Rust Server: #15,335 on seven-day player hours, top 69% of all ranked servers.

What player count does A Rust Server carry?

Current headcount on A Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.

Operator and location

What location is A Rust Server hosted in?

No region comes from A Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.203.182.220:10009.

What Rust version is A Rust Server on?

Rust network protocol 2635 and build 167781 on Linux is the build A Rust Server runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for A Rust Server?

Over the last 48 hours the average was 149 server fps; the floor was 112. Check: entities. The peak was 70,578, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,445 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Rust Server, and is it online now?

A Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 8 days 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on A Rust Server?

Reading the name gives no gather rate for A Rust Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Rust Server?

Check: map. Procedural, size 3,600, seed 1337, generated by the game on A Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to A Rust Server?

To join: start Rust, press F1 and type client.connect 46.203.182.220:10009. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.