CSE Network | Rust | 2x Trios | TEST
Offline EU 46.202.188.33:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 86% in EU, and #510 of the trio servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 22:38 UTC, in 2d 22h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/150
- 1/150
- 2/500
- 354/400
- 13/100
- 52/300
Quick answers
from the figures on this pageWipe timing
How often does CSE Network | Rust | 2x Trios | TEST wipe, and when?
An estimate from biweekly: 14 days after its last wipe gives CSE Network | Rust | 2x Trios | TEST's next wipe. Sunday 1 November at 22:38 UTC is when its next wipe is due. 11 days 1 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Lists and filters
How should you read the tags on CSE Network | Rust | 2x Trios | TEST?
These are the tags CSE Network | Rust | 2x Trios | TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts3 (Group limit): You may team up with at most 3; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does CSE Network | Rust | 2x Trios | TEST appear in Rust Metrics lists and filters?
On Rust Metrics, CSE Network | Rust | 2x Trios | TEST sits in these lists: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Player count
Where does CSE Network | Rust | 2x Trios | TEST sit in the rankings?
Top 66% of all ranked servers: CSE Network | Rust | 2x Trios | TEST takes #14,612 on seven-day player hours and #2,508 in Europe. The trio group places it at #510.
How full does CSE Network | Rust | 2x Trios | TEST get?
Status for CSE Network | Rust | 2x Trios | TEST: offline. Last seen 10 days 6 hours ago.
Server
Which location does CSE Network | Rust | 2x Trios | TEST run from?
CSE Network | Rust | 2x Trios | TEST gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.202.188.33:28015.
What Rust version is CSE Network | Rust | 2x Trios | TEST on?
Reading: CSE Network | Rust | 2x Trios | TEST, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is CSE Network | Rust | 2x Trios | TEST up, and how often does it stay up?
CSE Network | Rust | 2x Trios | TEST reports offline. The last reading came 10 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
What rules does CSE Network | Rust | 2x Trios | TEST enforce, and what are its settings?
The name carries the rate: 2x gather on CSE Network | Rust | 2x Trios | TEST. The group cap is 3 players, read as trio. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is CSE Network | Rust | 2x Trios | TEST on?
Check: map. Procedural, size 3,000, seed 12345, generated by the game on CSE Network | Rust | 2x Trios | TEST. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to CSE Network | Rust | 2x Trios | TEST?
Check: join. Open Rust, press F1, then enter client.connect 46.202.188.33:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.