Local Build
Offline 46.191.190.98:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:33 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/101
- 5/25
- 214/999
- 188/999
- 39/150
- 30/100
Quick answers
from the figures on this pageReset cycle
What happens on Local Build when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Local Build follow?
To tell the rhythm of Local Build, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 21 hours ago.
Tag meanings
How should you read the tags on Local Build?
These are the tags Local Build publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Build?
Rust Metrics lists featuring Local Build: Build and creative servers and Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local Build sit in the rankings?
Ranking for Local Build: #14,464 on seven-day player hours, top 61% of all ranked servers.
What is the population on Local Build?
Reading for Local Build: offline at this moment; last seen 28 days 21 hours ago.
Server
What location is Local Build hosted in?
No region tag on Local Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.191.190.98:28015.
What Rust version is Local Build on?
Rust network protocol 2633 and build 165217 on Linux is the build Local Build runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Local Build, and is it online now?
Check: connection. Local Build is offline at this moment. Last contact was 28 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Rules and settings
How is Local Build configured, and what rules are in force?
Reading the name gives no gather rate for Local Build. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is Local Build on?
Procedural map on Local Build, made by the game's generator.
How to join
What do you do to join Local Build?
To join: start Rust, press F1 and type client.connect 46.191.190.98:28015. Or press Launch Rust here and Steam opens the game and connects you.