TEST
Offline 46.191.145.43:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:21 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 127/100
- 44/225
- 42/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does TEST follow?
To tell the rhythm of TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 3 hours ago.
Tags
Which tags does TEST carry, and what do they mean?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #15,959, in the top 70% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 26 days 1 hours ago.
Server details
Where does TEST sit?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 46.191.145.43:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166586 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 26 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Settings and map
What rules does TEST enforce, and what are its settings?
Reading the name gives no gather rate for TEST. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
Procedural map on TEST, made by the game's generator.
Join
How do you connect to TEST?
Check: join. Open Rust, press F1, then enter client.connect 46.191.145.43:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.