COOL_CATS
Online EU 46.174.54.20:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 130 · below 20 is lag, below 10 is badEntities
48 h range 65,547–68,330 · memory 2,395 MBUptime
5 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:50 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 485/525
- 309/350
- 152/350
- 222/400
- 161/225
- 169/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on COOL_CATS?
The busiest point of its recent wipes drew 3 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe.
How often does COOL_CATS wipe, and when?
The only wipe for COOL_CATS is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 24 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tag meanings
How should you read the tags on COOL_CATS?
These are the tags COOL_CATS publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); EU (Europe): Its browser listing: Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does COOL_CATS appear in Rust Metrics lists and filters?
Rust Metrics lists featuring COOL_CATS: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does COOL_CATS sit in the rankings?
Ranked by seven-day player hours, COOL_CATS sits at #4,811 and #1,661 in Europe, inside the top 22%.
What is the population on COOL_CATS?
Current headcount on COOL_CATS: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 12:00 UTC, 3 players on average.
Operator and location
Which location does COOL_CATS run from?
Its EU tag places COOL_CATS in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.174.54.20:28015.
What Rust version is COOL_CATS on?
Rust network protocol 2635 and build 168909 on Linux is the build COOL_CATS runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for COOL_CATS?
Over the last 48 hours the average was 149 server fps; the floor was 130. Reading: 68,330 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,924 MB. What players call lag comes from low fps and an entity count on the rise.
Is COOL_CATS up, and how often does it stay up?
Reading: online. COOL_CATS answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does COOL_CATS enforce, and what are its settings?
Check: gather rate. The name COOL_CATS does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on COOL_CATS?
Check: map. Procedural, size 3,300, seed 18881, generated by the game on COOL_CATS. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join COOL_CATS?
To join: start Rust, press F1 and type client.connect 46.174.54.20:28015. Or press Launch Rust here and Steam opens the game and connects you.