FR - Test Carbon
Online 46.174.53.23:20490 checked 8m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 81,172–83,620 · memory 2,805 MBUptime
20 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/500
- 129/100
- 50/225
- 38/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does FR - Test Carbon follow?
Its rhythm cannot be told from the wipes of FR - Test Carbon on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 19 hours ago the current world was made.
Tags
How should you read the tags on FR - Test Carbon?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from FR - Test Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show FR - Test Carbon?
Rust Metrics lists featuring FR - Test Carbon: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does FR - Test Carbon sit in the rankings?
Player hours over seven days put FR - Test Carbon at #8,631, in the top 39% of all ranked servers.
What player count does FR - Test Carbon carry?
0 of 2 slots are filled on FR - Test Carbon right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 04:00 UTC over the last 48 hours.
Operator and location
Which location does FR - Test Carbon run from?
Reading: location. FR - Test Carbon gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 46.174.53.23:20490.
What Rust version is FR - Test Carbon on?
Reading: FR - Test Carbon, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for FR - Test Carbon?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 37. Reading: 83,620 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,244 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is FR - Test Carbon, and is it online now?
FR - Test Carbon reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 20 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Settings and map
What settings and rules apply on FR - Test Carbon?
Check: gather rate. The name FR - Test Carbon does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is FR - Test Carbon on?
Size 4,000 and seed 1337: the game generates the procedural map on FR - Test Carbon from them. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name ds.flamerust.ru.
Join
How can you get onto FR - Test Carbon?
To join: start Rust, press F1 and type client.connect 46.174.53.23:20490. Or press Launch Rust here and Steam opens the game and connects you. https://ya.ru/?nr=1&redirect_ts=1793156934.00000 is where its website sits.