A_Rust_Server
Offline 46.174.52.245:25025 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 41/225
- 34/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
When does A_Rust_Server wipe?
To tell the rhythm of A_Rust_Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 60 days 21 hours ago the current world was made.
Lists and filters
Which tags does A_Rust_Server carry, and what do they mean?
These are the tags A_Rust_Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs162434 (Build): Build 162434; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A_Rust_Server?
Rust Metrics lists featuring A_Rust_Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does A_Rust_Server hold among Rust servers?
Ranking for A_Rust_Server: #15,489 on seven-day player hours, top – of all ranked servers.
What player count does A_Rust_Server carry?
Status for A_Rust_Server: offline. Last seen 41 days 16 hours ago.
Server
Which location does A_Rust_Server run from?
Reading: location. A_Rust_Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 46.174.52.245:25025.
What Rust version is A_Rust_Server on?
Rust network protocol 2632 and build 162434 on Linux is the build A_Rust_Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is A_Rust_Server up, and how often does it stay up?
Reading: offline. A_Rust_Server last answered 41 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is A_Rust_Server configured, and what rules are in force?
No gather rate appears in the name: A_Rust_Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A_Rust_Server?
The game generates a procedural map for A_Rust_Server.
Join
How do you connect to A_Rust_Server?
Press F1 in Rust and enter client.connect 46.174.52.245:25025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.