RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers46.174.50.219:28115
Online Full Queue Fresh wipe Wipe due No query

WW perf stand - private

Online 46.174.50.219:28115 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 224 SERVER FPS

Server fps

48 h low 192 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,262 ×1000

Entities

48 h range 60,300–62,621 · memory 3,466 MB
1239 ET SINCE RESTART 5D 19H

Uptime

5 days 19 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory3,466MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does WW perf stand - private wipe, and when?

The rhythm of WW perf stand - private's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 20 hours ago.

Tag meanings

How should you read the tags on WW perf stand - private?

Tags published by WW perf stand - private, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does WW perf stand - private appear in Rust Metrics lists and filters?

Rust Metrics lists featuring WW perf stand - private: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does WW perf stand - private hold among Rust servers?

Player hours over seven days put WW perf stand - private at #15,338, in the top 69% of all ranked servers.

What player count does WW perf stand - private carry?

Current headcount on WW perf stand - private: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

What location is WW perf stand - private hosted in?

No region comes from WW perf stand - private. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.174.50.219:28115.

What Rust version is WW perf stand - private on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by WW perf stand - private. Matching protocol is required to join. Let Steam update your game.

Is performance on WW perf stand - private within range?

Over the last 48 hours the average was 215 server fps; the floor was 192. Peak entity count: 62,621. Buildings, deployables and all else included. Check: memory. Peak use was 3,841 MB. Expect lag when fps falls and entities climb.

How reliable is WW perf stand - private, and is it online now?

WW perf stand - private reports online. Status: normal. Reading: uptime. About 5 days 19 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.

Rules and settings

What rules does WW perf stand - private enforce, and what are its settings?

Check: gather rate. The name WW perf stand - private does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on WW perf stand - private?

From seed 1337, the game generates the procedural map on WW perf stand - private. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

What do you do to join WW perf stand - private?

Press F1 in Rust and enter client.connect 46.174.50.219:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.