Worldwar BetBoom [dev]
Online 46.174.50.219:28015 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 158 · below 20 is lag, below 10 is badEntities
48 h range 60,199–62,611 · memory 3,296 MBUptime
4 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:51 UTC5d ago | 1 | – | running | 0 |
| Sat 17 Oct, 20:03 UTC10d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Thu 15 Oct, 21:00 UTC12d ago | 1 | – | 2 days | 0 |
| Wed 30 Sep, 20:44 UTC27d ago | 0 | – | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Worldwar BetBoom [dev]?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.
What wipe timing does Worldwar BetBoom [dev] follow?
No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 8 hours ago the current world was made.
Tags
Which tags does Worldwar BetBoom [dev] carry, and what do they mean?
Tags published by Worldwar BetBoom [dev], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Worldwar BetBoom [dev]?
On Rust Metrics, Worldwar BetBoom [dev] sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Worldwar BetBoom [dev] hold among Rust servers?
Player hours over seven days put Worldwar BetBoom [dev] at #13,947, in the top 63% of all ranked servers.
What is the population on Worldwar BetBoom [dev]?
Current headcount on Worldwar BetBoom [dev]: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.
Server
What location is Worldwar BetBoom [dev] hosted in?
No region tag on Worldwar BetBoom [dev]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.174.50.219:28015.
What Rust version is Worldwar BetBoom [dev] on?
Reading: Worldwar BetBoom [dev], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Worldwar BetBoom [dev]?
Over the last 48 hours the average was 198 server fps; the floor was 158. Peak entity count: 62,611. Buildings, deployables and all else included. Check: memory. Peak use was 3,790 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Worldwar BetBoom [dev], and is it online now?
Reading: online. Worldwar BetBoom [dev] answers right now. By its reported uptime, the last restart was roughly 4 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Settings and map
How is Worldwar BetBoom [dev] configured, and what rules are in force?
Reading the name gives no gather rate for Worldwar BetBoom [dev]. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Worldwar BetBoom [dev] on?
From seed 1337, the game generates the procedural map on Worldwar BetBoom [dev]. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join Worldwar BetBoom [dev]?
To join: start Rust, press F1 and type client.connect 46.174.50.219:28015. Or press Launch Rust here and Steam opens the game and connects you.