RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h95 Scan5 min
‹ All servers46.174.50.219:28015
Online Full Queue Fresh wipe Wipe due No query

Worldwar BetBoom [dev]

Online 46.174.50.219:28015 checked 1h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 166 SERVER FPS

Server fps

48 h low 158 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 62,266 ×1000

Entities

48 h range 60,199–62,611 · memory 3,296 MB
1239 ET SINCE RESTART 4D 03H

Uptime

4 days 3 hours since its last restart, at the last reading
7-day average0peak 1
Rank#13,947top 63%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Memory3,296MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:51 UTC5d ago 1 – running 0
Sat 17 Oct, 20:03 UTC10d ago 1 halved by day 2 5.6 days 0
Thu 15 Oct, 21:00 UTC12d ago 1 – 2 days 0
Wed 30 Sep, 20:44 UTC27d ago 0 – 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Worldwar BetBoom [dev]?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Worldwar BetBoom [dev] follow?

No next wipe can be predicted for Worldwar BetBoom [dev], which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 8 hours ago the current world was made.

Tags

Which tags does Worldwar BetBoom [dev] carry, and what do they mean?

Tags published by Worldwar BetBoom [dev], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Worldwar BetBoom [dev]?

On Rust Metrics, Worldwar BetBoom [dev] sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Worldwar BetBoom [dev] hold among Rust servers?

Player hours over seven days put Worldwar BetBoom [dev] at #13,947, in the top 63% of all ranked servers.

What is the population on Worldwar BetBoom [dev]?

Current headcount on Worldwar BetBoom [dev]: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.

Server

What location is Worldwar BetBoom [dev] hosted in?

No region tag on Worldwar BetBoom [dev]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.174.50.219:28015.

What Rust version is Worldwar BetBoom [dev] on?

Reading: Worldwar BetBoom [dev], Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Worldwar BetBoom [dev]?

Over the last 48 hours the average was 198 server fps; the floor was 158. Peak entity count: 62,611. Buildings, deployables and all else included. Check: memory. Peak use was 3,790 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Worldwar BetBoom [dev], and is it online now?

Reading: online. Worldwar BetBoom [dev] answers right now. By its reported uptime, the last restart was roughly 4 days 3 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 29 September 2026.

Settings and map

How is Worldwar BetBoom [dev] configured, and what rules are in force?

Reading the name gives no gather rate for Worldwar BetBoom [dev]. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Worldwar BetBoom [dev] on?

From seed 1337, the game generates the procedural map on Worldwar BetBoom [dev]. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Join

What do you do to join Worldwar BetBoom [dev]?

To join: start Rust, press F1 and type client.connect 46.174.50.219:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.