ZONE_51
Online 46.174.48.131:28015 checked 8m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 88,666–91,299 · memory 2,808 MBUptime
3 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:22 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 20:28 UTC14d ago | 1 | halved by day 2 | 10.7 days | 0 |
| Sat 10 Oct, 12:00 UTC17d ago | 1 | held half | 3.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 131/100
- 41/225
- 30/700
- 4/200
- 13/1000
Quick answers
from the figures on this pageReset cycle
What happens on ZONE_51 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.
When does ZONE_51 wipe?
No next wipe can be predicted for ZONE_51, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 15 hours ago.
Tags
How should you read the tags on ZONE_51?
Tags published by ZONE_51, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ZONE_51 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ZONE_51: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ZONE_51 hold among Rust servers?
Player hours over seven days put ZONE_51 at #9,021, in the top 41% of all ranked servers.
How full does ZONE_51 get?
Current headcount on ZONE_51: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.
Server
What location is ZONE_51 hosted in?
Reading: location. ZONE_51 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.174.48.131:28015.
What Rust version is ZONE_51 on?
Reading: ZONE_51, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for ZONE_51?
Over the last 48 hours the average was 99 server fps; the floor was 60. Reading: 91,299 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,522 MB. Expect lag when fps falls and entities climb.
How reliable is ZONE_51, and is it online now?
Check: connection. ZONE_51 is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What rules does ZONE_51 enforce, and what are its settings?
Check: gather rate. The name ZONE_51 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ZONE_51?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on ZONE_51. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join ZONE_51?
Press F1 in Rust and enter client.connect 46.174.48.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://m.vk.ru/.