RUST METRICSFlight deck · live data
Data live Servers11,601 Players32,197 Populated2,849 Fresh wipes 3 h67 Scan5 min
‹ All servers46.174.48.131:28015
Online Full Queue Fresh wipe Wipe due No query

ZONE_51

Online 46.174.48.131:28015 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 93 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 91,245 ×1000

Entities

48 h range 88,666–91,299 · memory 2,808 MB
1239 ET SINCE RESTART 3D 12H

Uptime

3 days 12 hours since its last restart, at the last reading
7-day average0peak 1
Rank#9,021top 41%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory2,808MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 13:22 UTC3d ago 1 – running 0
Tue 13 Oct, 20:28 UTC14d ago 1 halved by day 2 10.7 days 0
Sat 10 Oct, 12:00 UTC17d ago 1 held half 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on ZONE_51 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 2 it fell below half.

When does ZONE_51 wipe?

No next wipe can be predicted for ZONE_51, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 15 hours ago.

Tags

How should you read the tags on ZONE_51?

Tags published by ZONE_51, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does ZONE_51 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ZONE_51: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does ZONE_51 hold among Rust servers?

Player hours over seven days put ZONE_51 at #9,021, in the top 41% of all ranked servers.

How full does ZONE_51 get?

Current headcount on ZONE_51: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1.

Server

What location is ZONE_51 hosted in?

Reading: location. ZONE_51 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.174.48.131:28015.

What Rust version is ZONE_51 on?

Reading: ZONE_51, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for ZONE_51?

Over the last 48 hours the average was 99 server fps; the floor was 60. Reading: 91,299 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,522 MB. Expect lag when fps falls and entities climb.

How reliable is ZONE_51, and is it online now?

Check: connection. ZONE_51 is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 12 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 10 October 2026, recorded by Rust Metrics.

Map and rules

What rules does ZONE_51 enforce, and what are its settings?

Check: gather rate. The name ZONE_51 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on ZONE_51?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on ZONE_51. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join ZONE_51?

Press F1 in Rust and enter client.connect 46.174.48.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://m.vk.ru/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.