Delirium Labs
Offline 46.173.149.177:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:30 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 120/100
- 164/225
- 75/700
- 1/200
- 36/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Delirium Labs?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Delirium Labs follow?
To tell the rhythm of Delirium Labs, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 7 hours ago.
Tags
How should you read the tags on Delirium Labs?
Tags published by Delirium Labs, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Delirium Labs?
On Rust Metrics, Delirium Labs sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Delirium Labs hold among Rust servers?
Ranking for Delirium Labs: #6,941 on seven-day player hours, top 31% of all ranked servers.
How full does Delirium Labs get?
Reading for Delirium Labs: offline at this moment; last seen 3 days 22 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Where does Delirium Labs sit?
Reading: location. Delirium Labs gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.173.149.177:28015.
What Rust version is Delirium Labs on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Delirium Labs. To get in, your game needs the same protocol; Steam applies the update.
Is Delirium Labs up, and how often does it stay up?
Reading: offline. Delirium Labs last answered 3 days 22 hours ago. Uptime for the last 7 full days: 22 of 168 hours, or 13%. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Rules and settings
How is Delirium Labs configured, and what rules are in force?
Reading the name gives no gather rate for Delirium Labs. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Delirium Labs on?
Check: map. Procedural, generated by the game, on Delirium Labs.
Join
How can you get onto Delirium Labs?
Press F1 in Rust and enter client.connect 46.173.149.177:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.