PVE 1 TEST
Offline 46.173.129.3:28015 checked 18h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:53 UTC19h ago | – | – | running | 0 |
| Thu 22 Oct, 15:45 UTC5d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Wed 14 Oct, 18:22 UTC13d ago | 1 | held half | 7.9 days | 0 |
| Tue 13 Oct, 23:06 UTC14d ago | 1 | – | 0.8 days | 0 |
| Mon 12 Oct, 16:33 UTC15d ago | 1 | – | 1.3 days | 0 |
| Fri 2 Oct, 12:21 UTC25d ago | 1 | held half | 10.2 days | 0 |
| Thu 1 Oct, 18:35 UTC FW26d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:45 UTC26d ago | 1 | – | 0.3 days | 0 |
| Wed 30 Sep, 18:58 UTC27d ago | 1 | – | 0.7 days | 1 |
| Mon 28 Sep, 23:25 UTC29d ago | 1 | – | 1.8 days | 1 |
| Mon 28 Sep, 14:47 UTC29d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 80/500
- 121/100
- 82/225
- 31/700
- 6/200
- 12/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on PVE 1 TEST?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does PVE 1 TEST wipe?
No next wipe can be predicted for PVE 1 TEST, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 hours ago.
Tag meanings
Which tags does PVE 1 TEST carry, and what do they mean?
These are the tags PVE 1 TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; modded (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PVE 1 TEST?
On Rust Metrics, PVE 1 TEST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does PVE 1 TEST sit in the rankings?
Ranking for PVE 1 TEST: #10,482 on seven-day player hours, top 47% of all ranked servers.
What is the population on PVE 1 TEST?
PVE 1 TEST is not responding; status offline, last seen 18 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Where does PVE 1 TEST sit?
No region comes from PVE 1 TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.173.129.3:28015.
What Rust version is PVE 1 TEST on?
Reading: PVE 1 TEST, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on PVE 1 TEST, and is it online?
Reading: offline. PVE 1 TEST last answered 18 hours ago. Uptime for the last 7 full days: 36 of 168 hours, or 21%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does PVE 1 TEST enforce, and what are its settings?
No gather rate appears in the name: PVE 1 TEST. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is PVE 1 TEST on?
Procedural map on PVE 1 TEST, made by the game's generator.
How to join
How can you get onto PVE 1 TEST?
To join: start Rust, press F1 and type client.connect 46.173.129.3:28015. Or press Launch Rust here and Steam opens the game and connects you.