Server_217_DevBlog
Offline 46.172.84.193:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 06:00 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Server_217_DevBlog?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Server_217_DevBlog follow?
Its rhythm cannot be told from the wipes of Server_217_DevBlog on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 12 hours ago.
Tags
How should you read the tags on Server_217_DevBlog?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2183 (Protocol): Your game must run protocol 2183 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; h5e7466bf (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server_217_DevBlog appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server_217_DevBlog: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Last wipe: In the last 2 weeks.
Player count
Where does Server_217_DevBlog sit in the rankings?
Ranking for Server_217_DevBlog: #15,291 on seven-day player hours, top 69% of all ranked servers.
What player count does Server_217_DevBlog carry?
Reading for Server_217_DevBlog: offline at this moment; last seen 9 days 12 hours ago.
Operator and location
Where does Server_217_DevBlog sit?
No region tag on Server_217_DevBlog. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 46.172.84.193:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is the build Server_217_DevBlog runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server_217_DevBlog, and is it online?
Check: connection. Server_217_DevBlog is offline at this moment. Last contact was 9 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Server_217_DevBlog?
Check: gather rate. The name Server_217_DevBlog does not state one. No group limit is published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.
Which map is live on Server_217_DevBlog?
Procedural map on Server_217_DevBlog, made by the game's generator.
How to join
How can you get onto Server_217_DevBlog?
Press F1 in Rust and enter client.connect 46.172.84.193:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.