ServerName
Offline 46.159.31.242:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 186/225
- 78/700
- 10/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
When does ServerName wipe?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 23 hours ago the current world was made.
Tag meanings
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #11,501 on seven-day player hours, top 52% of all ranked servers.
What is the population on ServerName?
ServerName is not responding; status offline, last seen 9 days 22 hours ago.
Server details
What location is ServerName hosted in?
No region tag on ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.159.31.242:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ServerName, and is it online?
Reading: offline. ServerName last answered 9 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Map and rules
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
Join
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 46.159.31.242:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.