ServerName
Offline 46.158.136.149:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
40% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/500
- 135/100
- 185/225
- 72/700
- 215/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 7 hours ago.
Tags
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does ServerName hold among Rust servers?
Ranking for ServerName: #8,337 on seven-day player hours, top 37% of all ranked servers.
What is the population on ServerName?
Reading for ServerName: offline at this moment; last seen 4 days ago. Check: players over seven days. Average 2, peak 2.
Operator and location
What location is ServerName hosted in?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.158.136.149:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ServerName. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
ServerName reports offline. The last reading came 4 days ago. Reading: 2% uptime over the last 5 full days. It was up 3 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Settings and map
What settings and rules apply on ServerName?
Reading the name gives no gather rate for ServerName. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is ServerName on?
The game generates a procedural map for ServerName.
Connection
What do you do to join ServerName?
To join: start Rust, press F1 and type client.connect 46.158.136.149:28015. Or press Launch Rust here and Steam opens the game and connects you.