RUST METRICSFlight deck · live data
Data live Servers11,600 Players34,753 Populated2,904 Fresh wipes 3 h68 Scan5 min
‹ All servers46.151.193.41:28035
Online Full Queue Fresh wipe Wipe due No query

ScrambleZAR PVE | Halloween Event Week #3

Online 46.151.193.41:28035 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 12 25 38 50 PAX 3 /50

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 101 SERVER FPS

Server fps

48 h low 33 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 126,097 ×1000

Entities

48 h range 114,322–127,274 · memory 3,708 MB
1239 ET SINCE RESTART 00:59

Uptime

0 h 59 min since its last restart, at the last reading
7-day average9peak 33
Rank#986top 4%
Last wipe5d agono schedule published
Next wipe1d 9hThu 29 Oct, 15:24 UTC
Memory3,708MB48 h peak 21 players
REC 1

Players

AveragePeak
01020304007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 15:24 UTC, in 1d 9h. Every Thursday at 15:24 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak31players, last three wipes
crowd held40%else halves by day 4

Coming wipes

  1. WPT 1Thu 29 Oct, 15:24 UTC1d 9h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 12hFW
  3. WPT 3Thu 12 Nov, 15:24 UTC15d 9h
  4. WPT 4Thu 19 Nov, 15:24 UTC22d 9h
  5. WPT 5Thu 26 Nov, 15:24 UTC29d 9h
  6. WPT 6Thu 3 Dec, 19:00 UTC36d 12hFW
  7. WPT 7Thu 10 Dec, 15:24 UTC43d 9h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:24 UTC5d ago 33 – running 7
Thu 15 Oct, 14:50 UTC12d ago 30 halved by day 4 7 days 9
Thu 8 Oct, 14:44 UTC19d ago 29 halved by day 6 7 days 3
Thu 1 Oct, 17:47 UTC FW26d ago 34 held half 6.9 days 9
Thu 24 Sep, 15:24 UTC33d ago 28 halved by day 4 7.1 days 12
Thu 17 Sep, 15:02 UTC40d ago 21 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on ScrambleZAR PVE | Halloween Event Week #3?

An average of 31 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. Above half that peak the crowd stayed until the next wipe in 40% of recent wipes. It fell below half by day 4 when it didn't.

How often does ScrambleZAR PVE | Halloween Event Week #3 wipe, and when?

The wipe rhythm of ScrambleZAR PVE | Halloween Event Week #3 is every Thursday at 15:24 UTC. Due on Thursday 29 October at 15:24 UTC is its next wipe. The world it runs now was made 5 days 14 hours ago.

Tag meanings

Which tags does ScrambleZAR PVE | Halloween Event Week #3 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from ScrambleZAR PVE | Halloween Event Week #3. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ScrambleZAR PVE | Halloween Event Week #3 appear in Rust Metrics lists and filters?

On Rust Metrics, ScrambleZAR PVE | Halloween Event Week #3 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does ScrambleZAR PVE | Halloween Event Week #3 sit in the rankings?

Ranking for ScrambleZAR PVE | Halloween Event Week #3: #986 on seven-day player hours, top 4% of all ranked servers.

How full does ScrambleZAR PVE | Halloween Event Week #3 get?

3 of 50 slots are filled on ScrambleZAR PVE | Halloween Event Week #3 right now. Seven-day check: 9 players on average. Peak reading: 33. Average at the busiest hour was 20 players, at 18:00 UTC over the last 48 hours.

Server

Which location does ScrambleZAR PVE | Halloween Event Week #3 run from?

No region comes from ScrambleZAR PVE | Halloween Event Week #3. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.151.193.41:28035.

What Rust version is ScrambleZAR PVE | Halloween Event Week #3 on?

Reading: ScrambleZAR PVE | Halloween Event Week #3, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does ScrambleZAR PVE | Halloween Event Week #3 perform?

Reading: 68 server fps on average across the last 48 hours. It never dropped below 33. Check: entities. The peak was 127,274, counting buildings, deployables and the rest of the world. Memory peak: 4,668 MB. Expect lag when fps falls and entities climb.

What is the uptime on ScrambleZAR PVE | Halloween Event Week #3, and is it online?

Reading: online. ScrambleZAR PVE | Halloween Event Week #3 answers right now. Check: restart. The uptime it reports puts the last restart about 59 minutes ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does ScrambleZAR PVE | Halloween Event Week #3 enforce, and what are its settings?

Check: gather rate. The name ScrambleZAR PVE | Halloween Event Week #3 does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

Which map is live on ScrambleZAR PVE | Halloween Event Week #3?

From seed 2089273816, the game generates the procedural map on ScrambleZAR PVE | Halloween Event Week #3. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Transylvania | Haunted - 5d ago.

Join

How can you get onto ScrambleZAR PVE | Halloween Event Week #3?

Press F1 in Rust and enter client.connect 46.151.193.41:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/3Cmar84d6r.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.