LOCAL SERVER
Offline 46.147.144.13:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 120/100
- 186/225
- 57/700
- 5/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does LOCAL SERVER follow?
Its rhythm cannot be told from the wipes of LOCAL SERVER on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 51 days 17 hours ago.
Tag meanings
How should you read the tags on LOCAL SERVER?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LOCAL SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LOCAL SERVER?
On Rust Metrics, LOCAL SERVER sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does LOCAL SERVER hold among Rust servers?
Player hours over seven days put LOCAL SERVER at #16,970, in the top 71% of all ranked servers.
How full does LOCAL SERVER get?
LOCAL SERVER is not responding; status offline, last seen 30 days 17 hours ago.
Operator and location
Which location does LOCAL SERVER run from?
No region comes from LOCAL SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 46.147.144.13:28015.
What Rust version is LOCAL SERVER on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by LOCAL SERVER. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is LOCAL SERVER, and is it online now?
LOCAL SERVER reports offline. The last reading came 30 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.
Rules and settings
What settings and rules apply on LOCAL SERVER?
Check: gather rate. The name LOCAL SERVER does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LOCAL SERVER?
Procedural map on LOCAL SERVER, made by the game's generator.
Connection
How can you get onto LOCAL SERVER?
To join: start Rust, press F1 and type client.connect 46.147.144.13:28015. Or press Launch Rust here and Steam opens the game and connects you.