My Local Dev Server
Offline 46.138.95.55:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
When does My Local Dev Server wipe?
The rhythm of My Local Dev Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 6 hours ago.
Lists and filters
How should you read the tags on My Local Dev Server?
Tags published by My Local Dev Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Local Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Local Dev Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does My Local Dev Server sit in the rankings?
Ranking for My Local Dev Server: #15,398 on seven-day player hours, top 71% of all ranked servers.
How full does My Local Dev Server get?
My Local Dev Server is not responding; status offline, last seen 15 days 14 hours ago.
Server
Which location does My Local Dev Server run from?
No region tag on My Local Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 46.138.95.55:28015.
What Rust version is My Local Dev Server on?
Rust network protocol 2634 and build 167584 on Windows is the build My Local Dev Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on My Local Dev Server, and is it online?
Check: connection. My Local Dev Server is offline at this moment. Last contact was 15 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Settings and map
What rules does My Local Dev Server enforce, and what are its settings?
Check: gather rate. The name My Local Dev Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on My Local Dev Server?
Procedural map on My Local Dev Server, made by the game's generator.
Join
How can you get onto My Local Dev Server?
Press F1 in Rust and enter client.connect 46.138.95.55:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.