Local Dev Server
Offline 46.138.18.129:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:49 UTC25d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:20 UTC FW27d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 128/100
- 184/225
- 71/700
- 15/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
What happens on Local Dev Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does Local Dev Server follow?
Its rhythm cannot be told from the wipes of Local Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 16 hours ago the current world was made.
Tag meanings
Which tags does Local Dev Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Dev Server?
Rust Metrics lists featuring Local Dev Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Dev Server hold among Rust servers?
Ranking for Local Dev Server: #13,751 on seven-day player hours, top 64% of all ranked servers.
How full does Local Dev Server get?
Status for Local Dev Server: offline. Last seen 15 days 13 hours ago.
Server
What location is Local Dev Server hosted in?
No region tag on Local Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 46.138.18.129:28015.
What Rust version is Local Dev Server on?
Reading: Local Dev Server, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Local Dev Server up, and how often does it stay up?
Reading: offline. Local Dev Server last answered 15 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Map and rules
How is Local Dev Server configured, and what rules are in force?
No gather rate appears in the name: Local Dev Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Local Dev Server?
The game generates a procedural map for Local Dev Server.
Join
What do you do to join Local Dev Server?
Press F1 in Rust and enter client.connect 46.138.18.129:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.