TEST
Offline 46.0.76.25:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
60% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 09:58 UTC39d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/500
- 130/100
- 188/225
- 33/200
- 180/700
- 59/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on TEST?
The busiest point of its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 34 hours in.
When does TEST wipe?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 9 hours ago.
Lists and filters
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #11,469, in the top – of all ranked servers.
How full does TEST get?
Status for TEST: offline. Last seen 38 days ago.
Operator and location
Which location does TEST run from?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 46.0.76.25:28015.
What Rust version is TEST on?
Reading: TEST, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TEST, and is it online?
TEST reports offline. The last reading came 38 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
How to join
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 46.0.76.25:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.