BerlogaRust [TEST] — DEV ONLY | do not join
Offline 45.94.37.197:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:49 UTC26d ago | 2 | – | running | 0 |
| Wed 23 Sep, 18:44 UTC35d ago | 2 | halved by day 4 | 9 days | 0 |
| Tue 15 Sep, 13:52 UTC43d ago | 1 | halved by day 1 | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 135/100
- 48/225
- 17/700
- 1/200
- 4/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on BerlogaRust [TEST] — DEV ONLY | do not join?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2.5 when it didn't.
When does BerlogaRust [TEST] — DEV ONLY | do not join wipe?
No next wipe can be predicted for BerlogaRust [TEST] — DEV ONLY | do not join, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 10 hours ago.
Tags
Which tags does BerlogaRust [TEST] — DEV ONLY | do not join carry, and what do they mean?
Tags published by BerlogaRust [TEST] — DEV ONLY | do not join, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show BerlogaRust [TEST] — DEV ONLY | do not join?
These Rust Metrics lists carry BerlogaRust [TEST] — DEV ONLY | do not join: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does BerlogaRust [TEST] — DEV ONLY | do not join hold among Rust servers?
Ranking for BerlogaRust [TEST] — DEV ONLY | do not join: #15,351 on seven-day player hours, top 69% of all ranked servers.
How full does BerlogaRust [TEST] — DEV ONLY | do not join get?
Reading for BerlogaRust [TEST] — DEV ONLY | do not join: offline at this moment; last seen 3 days 19 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is BerlogaRust [TEST] — DEV ONLY | do not join hosted in?
Reading: location. BerlogaRust [TEST] — DEV ONLY | do not join gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.94.37.197:28015.
What Rust version is BerlogaRust [TEST] — DEV ONLY | do not join on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by BerlogaRust [TEST] — DEV ONLY | do not join. Matching protocol is required to join. Let Steam update your game.
Is BerlogaRust [TEST] — DEV ONLY | do not join up, and how often does it stay up?
BerlogaRust [TEST] — DEV ONLY | do not join reports offline. The last reading came 3 days 19 hours ago. Reading: 49% uptime over the last 7 full days. It was up 83 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is BerlogaRust [TEST] — DEV ONLY | do not join configured, and what rules are in force?
Reading the name gives no gather rate for BerlogaRust [TEST] — DEV ONLY | do not join. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on BerlogaRust [TEST] — DEV ONLY | do not join?
From seed 1337, the game generates the procedural map on BerlogaRust [TEST] — DEV ONLY | do not join. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How do you connect to BerlogaRust [TEST] — DEV ONLY | do not join?
To join: start Rust, press F1 and type client.connect 45.94.37.197:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://berlogarust.net/.
