Lost Vikings PVE
Online 45.92.38.38:28055 checked 12m ago
Server instruments
last reading Tue 20:00 UTCPlayers now
18% full 7-day avg7-day peakServer fps
48 h low 2 · below 20 is lag, below 10 is badEntities
48 h range 155,179–184,674 · memory 4,236 MBUptime
14 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW26d ago | 18 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/500
- 121/100
- 133/225
- 30/200
- 123/700
- 41/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Lost Vikings PVE?
The busiest point of its recent wipes drew 18 players on average. Peak crowd on the latest wipe: 26 hours in.
When does Lost Vikings PVE wipe?
With the force wipe, once a month, Lost Vikings PVE wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 3 hours ago.
Lists and filters
Which tags does Lost Vikings PVE carry, and what do they mean?
These are the tags Lost Vikings PVE publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Slots: 50; ts16 (Group limit): Team cap: 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Lost Vikings PVE appear in Rust Metrics lists and filters?
On Rust Metrics, Lost Vikings PVE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Lost Vikings PVE sit in the rankings?
Ranking for Lost Vikings PVE: #1,919 on seven-day player hours, top 9% of all ranked servers.
What is the population on Lost Vikings PVE?
9 of 50 slots are filled on Lost Vikings PVE right now. Seven-day check: 3 players on average. Peak reading: 14. Check: 48-hour peak. 19:00 UTC, 10 players on average.
Operator and location
What location is Lost Vikings PVE hosted in?
No region comes from Lost Vikings PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 45.92.38.38:28055.
What Rust version is Lost Vikings PVE on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Lost Vikings PVE. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Lost Vikings PVE?
Over the last 48 hours the average was 52 server fps; the floor was 2. Peak entity count: 184,674. Buildings, deployables and all else included. Check: memory. Peak use was 5,190 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Lost Vikings PVE, and is it online now?
Check: connection. Lost Vikings PVE is online at this moment. By its reported uptime, the last restart was roughly 14 hours ago. Uptime for the last 7 full days: 163 of 168 hours, or 97%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Lost Vikings PVE enforce, and what are its settings?
Reading the name gives no gather rate for Lost Vikings PVE. Group size, maximum: 16 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Lost Vikings PVE?
Size 4,250 and seed 827764953: the game generates the procedural map on Lost Vikings PVE from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Lost Vikings PVE?
Press F1 in Rust and enter client.connect 45.92.38.38:28055. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/5ubuxfWf9E.