Local Rust Server [No EAC]
Offline 45.90.84.65:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 134/100
- 44/225
- 51/700
- 8/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
When does Local Rust Server [No EAC] wipe?
To tell the rhythm of Local Rust Server [No EAC], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 21 hours ago.
Tag meanings
How should you read the tags on Local Rust Server [No EAC]?
These are the tags Local Rust Server [No EAC] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): The server runs game build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Rust Server [No EAC]?
These Rust Metrics lists carry Local Rust Server [No EAC]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
How full does Local Rust Server [No EAC] get?
Local Rust Server [No EAC] is not responding; status offline, last seen 45 days 17 hours ago.
Server
Where does Local Rust Server [No EAC] sit?
No region tag on Local Rust Server [No EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.90.84.65:28015.
What Rust version is Local Rust Server [No EAC] on?
Rust network protocol 2633 and build 163493 on Windows is the build Local Rust Server [No EAC] runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Rust Server [No EAC], and is it online?
Check: connection. Local Rust Server [No EAC] is offline at this moment. Last contact was 45 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Local Rust Server [No EAC] configured, and what rules are in force?
No gather rate appears in the name: Local Rust Server [No EAC]. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Local Rust Server [No EAC] on?
Check: map. Procedural, generated by the game, on Local Rust Server [No EAC].
Join
What do you do to join Local Rust Server [No EAC]?
Check: join. Open Rust, press F1, then enter client.connect 45.90.84.65:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.