Test Server
Offline 45.90.84.100:38015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 121/100
- 57/225
- 29/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Test Server follow?
The rhythm of Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 20 hours ago.
Tags
How should you read the tags on Test Server?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166493 (Build): Build 166493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #16,013, in the top 69% of all ranked servers.
What is the population on Test Server?
Status for Test Server: offline. Last seen 26 days 7 hours ago.
Server details
What location is Test Server hosted in?
No region tag on Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.90.84.100:38015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2634 and build 166493, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Server, and is it online?
Test Server reports offline. The last reading came 26 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What rules does Test Server enforce, and what are its settings?
Reading the name gives no gather rate for Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Test Server?
Procedural map on Test Server, made by the game's generator.
Join
How do you connect to Test Server?
Press F1 in Rust and enter client.connect 45.90.84.100:38015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.