SoloD
Offline 45.89.90.155:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/500
- 124/100
- 127/225
- 29/200
- 124/700
- 38/1000
Quick answers
from the figures on this pageWipe timing
When does SoloD wipe?
Its rhythm cannot be told from the wipes of SoloD on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 days 13 hours ago the current world was made.
Lists and filters
How should you read the tags on SoloD?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from SoloD. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show SoloD?
Rust Metrics lists featuring SoloD: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does SoloD sit in the rankings?
Player hours over seven days put SoloD at #12,900, in the top – of all ranked servers.
What player count does SoloD carry?
Reading for SoloD: offline at this moment; last seen 43 days 9 hours ago.
Server
Which location does SoloD run from?
No region tag on SoloD. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.89.90.155:28015.
What Rust version is SoloD on?
Reading: SoloD, Rust network protocol 2633 and build 163207, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is SoloD, and is it online now?
SoloD reports offline. The last reading came 43 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
How is SoloD configured, and what rules are in force?
No gather rate appears in the name: SoloD. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is SoloD on?
Procedural map on SoloD, made by the game's generator.
Join
How do you connect to SoloD?
To join: start Rust, press F1 and type client.connect 45.89.90.155:28015. Or press Launch Rust here and Steam opens the game and connects you.