WaridaLand
Online 45.88.230.106:28015 checked 9m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 41,742–44,226 · memory 1,898 MBUptime
2 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:28 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on WaridaLand?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does WaridaLand wipe?
To tell the rhythm of WaridaLand, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Lists and filters
Which tags does WaridaLand carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from WaridaLand. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show WaridaLand?
On Rust Metrics, WaridaLand sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does WaridaLand hold among Rust servers?
Ranking for WaridaLand: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does WaridaLand get?
Current headcount on WaridaLand: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
Which location does WaridaLand run from?
Reading: location. WaridaLand gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.88.230.106:28015.
What Rust version is WaridaLand on?
Reading: WaridaLand, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for WaridaLand?
Check: fps. Average 30 server fps over the last 48 hours, low of 23. Within range. Peak entity count: 44,226. Buildings, deployables and all else included. Check: memory. Peak use was 2,158 MB. Expect lag when fps falls and entities climb.
Is WaridaLand up, and how often does it stay up?
WaridaLand reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
How is WaridaLand configured, and what rules are in force?
Check: gather rate. The name WaridaLand does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WaridaLand?
Size 3,000 and seed 1234: the game generates the procedural map on WaridaLand from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to WaridaLand?
Check: join. Open Rust, press F1, then enter client.connect 45.88.230.106:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.