Test server
Offline 45.85.105.21:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 135/100
- 33/225
- 16/700
- 4/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
When does Test server wipe?
Its rhythm cannot be told from the wipes of Test server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 85 days 14 hours ago.
Tags
Which tags does Test server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test server sit in the rankings?
Player hours over seven days put Test server at #15,895, in the top 70% of all ranked servers.
What player count does Test server carry?
Test server is not responding; status offline, last seen 26 days 13 hours ago.
Server details
Which location does Test server run from?
No region comes from Test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.85.105.21:28015.
What Rust version is Test server on?
Rust network protocol 2634 and build 166586 on Windows is the build Test server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test server, and is it online?
Test server reports offline. The last reading came 26 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Test server?
Reading the name gives no gather rate for Test server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to Test server?
To join: start Rust, press F1 and type client.connect 45.85.105.21:28015. Or press Launch Rust here and Steam opens the game and connects you.