nameserver
Offline 45.83.94.174:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 131/100
- 113/225
- 44/700
- 6/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 52 days 12 hours ago.
Lists and filters
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from nameserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
On Rust Metrics, nameserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #13,787, in the top – of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 42 days 15 hours ago.
Operator and location
What location is nameserver hosted in?
No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 45.83.94.174:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2633 and build 163207, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 42 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
What rules does nameserver enforce, and what are its settings?
No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
How to join
How can you get onto nameserver?
Press F1 in Rust and enter client.connect 45.83.94.174:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.