PvE test
Offline 45.83.137.9:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PvE test follow?
To tell the rhythm of PvE test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 11 hours ago.
Tag meanings
How should you read the tags on PvE test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from PvE test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PvE test appear in Rust Metrics lists and filters?
On Rust Metrics, PvE test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does PvE test sit in the rankings?
Ranking for PvE test: #15,960 on seven-day player hours, top 70% of all ranked servers.
What is the population on PvE test?
Status for PvE test: offline. Last seen 25 days 23 hours ago.
Server
What location is PvE test hosted in?
No region comes from PvE test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.83.137.9:28015.
What Rust version is PvE test on?
Rust network protocol 2634 and build 166586 on Windows is the build PvE test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is PvE test, and is it online now?
Check: connection. PvE test is offline at this moment. Last contact was 25 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
How is PvE test configured, and what rules are in force?
No gather rate appears in the name: PvE test. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PvE test?
Check: map. Procedural, generated by the game, on PvE test.
Join
How can you get onto PvE test?
To join: start Rust, press F1 and type client.connect 45.83.137.9:28015. Or press Launch Rust here and Steam opens the game and connects you.