RUST METRICSFlight deck · live data
Data live Servers11,637 Players32,155 Populated2,791 Fresh wipes 3 h71 Scan5 min
‹ All servers45.8.19.241:28115
Offline Full Queue Fresh wipe Wipe due No query

Wasteland Wanderers - LOCAL TEST

Offline 45.8.19.241:28115 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Wasteland Wanderers - LOCAL TEST follow?

Its rhythm cannot be told from the wipes of Wasteland Wanderers - LOCAL TEST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 15 hours ago.

Tag meanings

How should you read the tags on Wasteland Wanderers - LOCAL TEST?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Wasteland Wanderers - LOCAL TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Wasteland Wanderers - LOCAL TEST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Wasteland Wanderers - LOCAL TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Wasteland Wanderers - LOCAL TEST sit in the rankings?

Player hours over seven days put Wasteland Wanderers - LOCAL TEST at #15,349, in the top 69% of all ranked servers.

How full does Wasteland Wanderers - LOCAL TEST get?

Reading for Wasteland Wanderers - LOCAL TEST: offline at this moment; last seen 3 days 16 hours ago. Check: player average. 0 over the last seven days.

Server

What location is Wasteland Wanderers - LOCAL TEST hosted in?

Reading: location. Wasteland Wanderers - LOCAL TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.8.19.241:28115.

What Rust version is Wasteland Wanderers - LOCAL TEST on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Wasteland Wanderers - LOCAL TEST. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Wasteland Wanderers - LOCAL TEST, and is it online?

Reading: offline. Wasteland Wanderers - LOCAL TEST last answered 3 days 16 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.

Map and rules

What rules does Wasteland Wanderers - LOCAL TEST enforce, and what are its settings?

Reading the name gives no gather rate for Wasteland Wanderers - LOCAL TEST. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Join

How can you get onto Wasteland Wanderers - LOCAL TEST?

Check: join. Open Rust, press F1, then enter client.connect 45.8.19.241:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.