RUST METRICSFlight deck · live data
Data live Servers11,655 Players43,200 Populated2,897 Fresh wipes 3 h105 Scan5 min
‹ All servers45.77.11.222:28015
Offline Full Queue Fresh wipe Wipe due No query

TECH.C. Rust Server Season1

Offline 45.77.11.222:28015 checked 17d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,519top 71%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep27 Sep3 Oct8 Oct14 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:06 UTC26d ago 4 – running 0
Sat 26 Sep, 12:04 UTC33d ago 4 halved by day 3 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on TECH.C. Rust Server Season1?

The busiest point of its recent wipes drew 4 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

How often does TECH.C. Rust Server Season1 wipe, and when?

To tell the rhythm of TECH.C. Rust Server Season1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 20 hours ago the current world was made.

Tags

Which tags does TECH.C. Rust Server Season1 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TECH.C. Rust Server Season1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TECH.C. Rust Server Season1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TECH.C. Rust Server Season1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does TECH.C. Rust Server Season1 hold among Rust servers?

Player hours over seven days put TECH.C. Rust Server Season1 at #15,519, in the top 71% of all ranked servers.

How full does TECH.C. Rust Server Season1 get?

TECH.C. Rust Server Season1 is not responding; status offline, last seen 17 days 12 hours ago.

Server details

What location is TECH.C. Rust Server Season1 hosted in?

No region comes from TECH.C. Rust Server Season1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.77.11.222:28015.

What Rust version is TECH.C. Rust Server Season1 on?

Reading: TECH.C. Rust Server Season1, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is TECH.C. Rust Server Season1, and is it online now?

Check: connection. TECH.C. Rust Server Season1 is offline at this moment. Last contact was 17 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on TECH.C. Rust Server Season1?

Check: gather rate. The name TECH.C. Rust Server Season1 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TECH.C. Rust Server Season1?

The game generates a procedural map for TECH.C. Rust Server Season1.

Connection

What do you do to join TECH.C. Rust Server Season1?

To join: start Rust, press F1 and type client.connect 45.77.11.222:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.