[NotPublic] Test branch
Offline 45.66.162.55:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:14 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 123/100
- 40/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What happens on [NotPublic] Test branch when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does [NotPublic] Test branch wipe?
The only wipe for [NotPublic] Test branch is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 7 hours ago.
Lists and filters
How should you read the tags on [NotPublic] Test branch?
These are the tags [NotPublic] Test branch publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [NotPublic] Test branch?
On Rust Metrics, [NotPublic] Test branch sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does [NotPublic] Test branch sit in the rankings?
Ranking for [NotPublic] Test branch: #14,496 on seven-day player hours, top 66% of all ranked servers.
How full does [NotPublic] Test branch get?
Reading for [NotPublic] Test branch: offline at this moment; last seen 16 days 7 hours ago.
Operator and location
Which location does [NotPublic] Test branch run from?
Reading: location. [NotPublic] Test branch gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.66.162.55:28015.
What Rust version is [NotPublic] Test branch on?
Reading: [NotPublic] Test branch, Rust network protocol 2634 and build 167398, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [NotPublic] Test branch, and is it online?
[NotPublic] Test branch reports offline. The last reading came 16 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
What settings and rules apply on [NotPublic] Test branch?
Reading the name gives no gather rate for [NotPublic] Test branch. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [NotPublic] Test branch?
Procedural map on [NotPublic] Test branch, made by the game's generator.
How to join
How can you get onto [NotPublic] Test branch?
Check: join. Open Rust, press F1, then enter client.connect 45.66.162.55:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.