GameServers.com
Online 45.63.50.94:28016 checked 9m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 245 · below 20 is lag, below 10 is badEntities
48 h range 47,396–47,549 · memory 658 MBUptime
6 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 227/500
- 125/100
- 189/225
- 34/200
- 198/700
- 65/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does GameServers.com follow?
Its rhythm cannot be told from the wipes of GameServers.com on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3392 days 14 hours ago.
Tags
Which tags does GameServers.com carry, and what do they mean?
Tags published by GameServers.com, read by the game's server browser: mp50 (Max players): Slots: 50; v2000 (Protocol): Your game must run protocol 2000 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; h94936382 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show GameServers.com?
On Rust Metrics, GameServers.com sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Population
What position does GameServers.com hold among Rust servers?
Ranking for GameServers.com: #15,369 on seven-day player hours, top 70% of all ranked servers.
What is the population on GameServers.com?
Current headcount on GameServers.com: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server details
Which location does GameServers.com run from?
No region comes from GameServers.com. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.63.50.94:28016.
What Rust version is GameServers.com on?
Version check: Rust network protocol 2000 on Windows, run by GameServers.com. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for GameServers.com?
Over the last 48 hours the average was 262 server fps; the floor was 245. Reading: 47,549 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 721 MB. Expect lag when fps falls and entities climb.
How reliable is GameServers.com, and is it online now?
Reading: online. GameServers.com answers right now. Reading: uptime. About 6 days 3 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does GameServers.com enforce, and what are its settings?
Check: gather rate. The name GameServers.com does not state one. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: anti-cheat. VAC, Valve's system, is on.
What map is GameServers.com on?
Check: map. Procedural, size 3,500, seed 2234674, generated by the game on GameServers.com. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto GameServers.com?
Press F1 in Rust and enter client.connect 45.63.50.94:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.