MonkeyCode Test Server
Offline 45.62.172.81:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 125/100
- 185/225
- 131/700
- 14/200
- 55/1000
Quick answers
from the figures on this pageWipe timing
How often does MonkeyCode Test Server wipe, and when?
To tell the rhythm of MonkeyCode Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 10 hours ago the current world was made.
Tag meanings
Which tags does MonkeyCode Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from MonkeyCode Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MonkeyCode Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, MonkeyCode Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does MonkeyCode Test Server hold among Rust servers?
Ranking for MonkeyCode Test Server: #15,428 on seven-day player hours, top – of all ranked servers.
What player count does MonkeyCode Test Server carry?
Status for MonkeyCode Test Server: offline. Last seen 39 days 15 hours ago.
Operator and location
Where does MonkeyCode Test Server sit?
Reading: location. MonkeyCode Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 45.62.172.81:28015.
What Rust version is MonkeyCode Test Server on?
Version check: Rust network protocol 2633 and build 162929 on Linux, run by MonkeyCode Test Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on MonkeyCode Test Server, and is it online?
Check: connection. MonkeyCode Test Server is offline at this moment. Last contact was 39 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Map and rules
What settings and rules apply on MonkeyCode Test Server?
Reading the name gives no gather rate for MonkeyCode Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is MonkeyCode Test Server on?
Procedural map on MonkeyCode Test Server, made by the game's generator.
How to join
How do you connect to MonkeyCode Test Server?
Press F1 in Rust and enter client.connect 45.62.172.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.