Cobalt Studios - Bubbas Test Server
Online 45.61.173.40:28069 checked 13m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 149 · below 20 is lag, below 10 is badEntities
48 h range 41,487–43,783 · memory 3,921 MBUptime
18 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:13 UTC18d ago | 0 | – | running | 0 |
| Wed 23 Sep, 04:26 UTC35d ago | 0 | – | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 127/100
- 41/225
- 35/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Cobalt Studios - Bubbas Test Server?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Cobalt Studios - Bubbas Test Server follow?
To tell the rhythm of Cobalt Studios - Bubbas Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 15 hours ago.
Tags
How should you read the tags on Cobalt Studios - Bubbas Test Server?
These are the tags Cobalt Studios - Bubbas Test Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cobalt Studios - Bubbas Test Server?
These Rust Metrics lists carry Cobalt Studios - Bubbas Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Cobalt Studios - Bubbas Test Server hold among Rust servers?
Player hours over seven days put Cobalt Studios - Bubbas Test Server at #15,349, in the top 69% of all ranked servers.
What is the population on Cobalt Studios - Bubbas Test Server?
Reading for Cobalt Studios - Bubbas Test Server: 0 players online now. Check: player average. 0 over the last seven days.
Server details
Which location does Cobalt Studios - Bubbas Test Server run from?
No region comes from Cobalt Studios - Bubbas Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 45.61.173.40:28069.
What Rust version is Cobalt Studios - Bubbas Test Server on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by Cobalt Studios - Bubbas Test Server. Matching protocol is required to join. Let Steam update your game.
How does Cobalt Studios - Bubbas Test Server perform?
Check: fps. Average 192 server fps over the last 48 hours, low of 149. Within range. Reading: 43,783 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,547 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Cobalt Studios - Bubbas Test Server, and is it online now?
Reading: online. Cobalt Studios - Bubbas Test Server answers right now. Check: restart. The uptime it reports puts the last restart about 18 days 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Cobalt Studios - Bubbas Test Server configured, and what rules are in force?
No gather rate appears in the name: Cobalt Studios - Bubbas Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
What map is Cobalt Studios - Bubbas Test Server on?
Check: map. Procedural, size 3,000, seed 1234, generated by the game on Cobalt Studios - Bubbas Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Cobalt Studios - Bubbas Test Server?
To join: start Rust, press F1 and type client.connect 45.61.173.40:28069. Or press Launch Rust here and Steam opens the game and connects you.