NoNameServer
Online 45.61.173.40:28015 checked 52m ago
Server instruments
last reading Wed 16:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 743–2,997 · memory 1,387 MBUptime
18 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:11 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on NoNameServer when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does NoNameServer follow?
Its rhythm cannot be told from the wipes of NoNameServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 8 hours ago.
Lists and filters
Which tags does NoNameServer carry, and what do they mean?
These are the tags NoNameServer publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): Slots: 0; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show NoNameServer?
Rust Metrics lists featuring NoNameServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does NoNameServer sit in the rankings?
Ranking for NoNameServer: #15,426 on seven-day player hours, top 69% of all ranked servers.
How full does NoNameServer get?
Reading for NoNameServer: 0 players online now. Check: player average. 0 over the last seven days.
Server
Where does NoNameServer sit?
No region comes from NoNameServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.61.173.40:28015.
What Rust version is NoNameServer on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by NoNameServer. Check: protocol. To join, your game must match; Steam handles the update.
How does NoNameServer perform?
Reading: 236 server fps on average across the last 48 hours. It never dropped below 224. Peak entity count: 2,997. Buildings, deployables and all else included. Memory peak: 1,443 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is NoNameServer, and is it online now?
Check: connection. NoNameServer is online at this moment. Check: restart. The uptime it reports puts the last restart about 18 days 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does NoNameServer enforce, and what are its settings?
Check: gather rate. The name NoNameServer does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is NoNameServer on?
Size 1,000 and seed 1234: the game generates the procedural map on NoNameServer from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join NoNameServer?
Check: join. Open Rust, press F1, then enter client.connect 45.61.173.40:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.