RUST Server
Online 45.58.126.80:28025 checked 6m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 63 · below 20 is lag, below 10 is badEntities
48 h range 69,158–71,817 · memory 4,995 MBUptime
10 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 126/100
- 183/225
- 100/700
- 8/200
- 44/1000
Quick answers
from the figures on this pageReset cycle
When does RUST Server wipe?
The rhythm of RUST Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 68 days 12 hours ago.
Tag meanings
Which tags does RUST Server carry, and what do they mean?
These are the tags RUST Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs161125 (Build): Build 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RUST Server?
On Rust Metrics, RUST Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RUST Server sit in the rankings?
Ranking for RUST Server: #15,396 on seven-day player hours, top 69% of all ranked servers.
How full does RUST Server get?
0 of 50 slots are filled on RUST Server right now. Check: player average. 0 over the last seven days.
Server
Which location does RUST Server run from?
No region tag on RUST Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.58.126.80:28025.
What Rust version is RUST Server on?
Version check: Rust network protocol 2632 and build 161125 on Windows, run by RUST Server. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RUST Server?
Reading: 79 server fps on average across the last 48 hours. It never dropped below 63. Check: entities. The peak was 71,817, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,700 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RUST Server, and is it online now?
RUST Server reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 11 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on RUST Server?
No gather rate appears in the name: RUST Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RUST Server?
Check: map. Procedural, size 3,500, seed 648252, generated by the game on RUST Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to RUST Server?
Press F1 in Rust and enter client.connect 45.58.126.80:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.