localdev
Offline 45.48.132.9:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 127/100
- 31/225
- 18/700
- 5/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does localdev follow?
To tell the rhythm of localdev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 1 hours ago the current world was made.
Lists and filters
Which tags does localdev carry, and what do they mean?
These are the tags localdev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show localdev?
These Rust Metrics lists carry localdev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does localdev sit in the rankings?
Ranking for localdev: #13,082 on seven-day player hours, top 60% of all ranked servers.
What player count does localdev carry?
Reading for localdev: offline at this moment; last seen 10 days 19 hours ago.
Server
Which location does localdev run from?
No region comes from localdev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 45.48.132.9:28015.
What Rust version is localdev on?
Reading: localdev, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is localdev up, and how often does it stay up?
Reading: offline. localdev last answered 10 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
What rules does localdev enforce, and what are its settings?
Reading the name gives no gather rate for localdev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on localdev?
Check: map. Procedural, generated by the game, on localdev.
Connection
How do you connect to localdev?
To join: start Rust, press F1 and type client.connect 45.48.132.9:28015. Or press Launch Rust here and Steam opens the game and connects you.