Test Server
Online 45.45.238.200:28080 checked 6m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 79 · below 20 is lag, below 10 is badEntities
48 h range 105,029–108,157 · memory 2,705 MBUptime
23 h 53 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:32 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 133/100
- 173/225
- 148/700
- 18/200
- 52/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
When does Test Server wipe?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 21 hours ago.
Tag meanings
How should you read the tags on Test Server?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Test Server hold among Rust servers?
Ranking for Test Server: #11,985 on seven-day player hours, top 54% of all ranked servers.
How full does Test Server get?
Current headcount on Test Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.
Server
What location is Test Server hosted in?
No region comes from Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 45.45.238.200:28080.
What Rust version is Test Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Test Server?
Reading: 100 server fps on average across the last 48 hours. It never dropped below 79. Reading: 108,157 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,779 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Test Server, and is it online now?
Check: connection. Test Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Test Server configured, and what rules are in force?
Check: gather rate. The name Test Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
What map is Test Server on?
Check: map. Procedural, size 4,250, seed 1287589039, generated by the game on Test Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Test Server?
Press F1 in Rust and enter client.connect 45.45.238.200:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.