Wicked Dev
Offline 45.43.163.69:28021 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC14d ago | 2 | – | running | 1 |
| Sun 11 Oct, 18:37 UTC16d ago | 2 | held half | 2.1 days | 1 |
| Fri 9 Oct, 14:35 UTC18d ago | 2 | held half | 2.2 days | 0 |
| Wed 7 Oct, 23:25 UTC20d ago | 2 | – | 1.6 days | 0 |
| Mon 5 Oct, 14:59 UTC22d ago | 2 | held half | 2.4 days | 1 |
| Sun 4 Oct, 22:03 UTC23d ago | 2 | – | 0.7 days | 0 |
| Sun 4 Oct, 12:27 UTC23d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 13:01 UTC24d ago | 2 | – | 1 days | 2 |
| Fri 2 Oct, 16:18 UTC25d ago | 2 | – | 0.9 days | 0 |
| Thu 1 Oct, 20:22 UTC FW26d ago | 2 | – | 0.8 days | 0 |
| Wed 30 Sep, 21:43 UTC27d ago | 2 | – | 0.9 days | 0 |
| Mon 28 Sep, 20:31 UTC29d ago | 2 | held half | 2.1 days | 1 |
| Sat 26 Sep, 13:22 UTC31d ago | 84 | – | 2.3 days | 0 |
| Sun 20 Sep, 18:21 UTC37d ago | 26 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 126/100
- 70/225
- 19/200
- 64/700
- 15/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Wicked Dev when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 18 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Wicked Dev wipe?
There is no next wipe to predict: Wicked Dev wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 2 hours ago the current world was made.
Tags
Which tags does Wicked Dev carry, and what do they mean?
Tags published by Wicked Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts32 (Group limit): Teams are capped at 32; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Wicked Dev?
Rust Metrics lists featuring Wicked Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Wicked Dev sit in the rankings?
Player hours over seven days put Wicked Dev at #10,260, in the top 46% of all ranked servers.
What is the population on Wicked Dev?
Wicked Dev is not responding; status offline, last seen 5 days 6 hours ago. Check: players over seven days. Average 0, peak 2.
Server details
What location is Wicked Dev hosted in?
Reading: location. Wicked Dev gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.43.163.69:28021.
What Rust version is Wicked Dev on?
Reading: Wicked Dev, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Wicked Dev, and is it online?
Reading: offline. Wicked Dev last answered 5 days 6 hours ago. Reading: 39% uptime over the last 7 full days. It was up 66 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is Wicked Dev configured, and what rules are in force?
Check: gather rate. The name Wicked Dev does not state one. Check: group limit. Up to 32 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Wicked Dev on?
Size 2,000 and seed 2000: the game generates the procedural map on Wicked Dev from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Wicked Dev?
To join: start Rust, press F1 and type client.connect 45.43.163.69:28021. Or press Launch Rust here and Steam opens the game and connects you. https://wickedrust.net/ is where its website sits.
