RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,803 Populated3,995 Fresh wipes 3 h419 Scan5 min
‹ All servers45.194.66.49:28505
Offline Full Queue Fresh wipe Wipe due No query

Carbon Dev [PowerfulAdmin]

Offline 45.194.66.49:28505 checked 43d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,497no region published
Last wipe63d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Carbon Dev [PowerfulAdmin] follow?

Its rhythm cannot be told from the wipes of Carbon Dev [PowerfulAdmin] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 63 days 4 hours ago the current world was made.

Tag meanings

How should you read the tags on Carbon Dev [PowerfulAdmin]?

Tags published by Carbon Dev [PowerfulAdmin], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Carbon Dev [PowerfulAdmin]?

Rust Metrics lists featuring Carbon Dev [PowerfulAdmin]: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Carbon Dev [PowerfulAdmin] sit in the rankings?

Ranking for Carbon Dev [PowerfulAdmin]: #15,497 on seven-day player hours, top – of all ranked servers.

How full does Carbon Dev [PowerfulAdmin] get?

Carbon Dev [PowerfulAdmin] is not responding; status offline, last seen 43 days 4 hours ago.

Server details

Which location does Carbon Dev [PowerfulAdmin] run from?

No region tag on Carbon Dev [PowerfulAdmin]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.194.66.49:28505.

What Rust version is Carbon Dev [PowerfulAdmin] on?

Reading: Carbon Dev [PowerfulAdmin], Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Carbon Dev [PowerfulAdmin] up, and how often does it stay up?

Check: connection. Carbon Dev [PowerfulAdmin] is offline at this moment. Last contact was 43 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

What rules does Carbon Dev [PowerfulAdmin] enforce, and what are its settings?

Reading the name gives no gather rate for Carbon Dev [PowerfulAdmin]. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

What map is Carbon Dev [PowerfulAdmin] on?

Check: map. Procedural, generated by the game, on Carbon Dev [PowerfulAdmin].

Connection

How can you get onto Carbon Dev [PowerfulAdmin]?

Press F1 in Rust and enter client.connect 45.194.66.49:28505. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.