My Rust Devblog 133 Server on Version 1051.72
Offline 45.187.111.216:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does My Rust Devblog 133 Server on Version 1051.72 wipe?
To tell the rhythm of My Rust Devblog 133 Server on Version 1051.72, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one.
Tags
How should you read the tags on My Rust Devblog 133 Server on Version 1051.72?
Check: tags. The game's server browser reads mp1 (Max players): The server holds 1 slots; v1806 (Protocol): Your game must run protocol 1806 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Plugins or settings make this a modded server; h815a96ff (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from My Rust Devblog 133 Server on Version 1051.72. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Rust Devblog 133 Server on Version 1051.72 appear in Rust Metrics lists and filters?
On Rust Metrics, My Rust Devblog 133 Server on Version 1051.72 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Player count
What position does My Rust Devblog 133 Server on Version 1051.72 hold among Rust servers?
Ranking for My Rust Devblog 133 Server on Version 1051.72: #15,426 on seven-day player hours, top 71% of all ranked servers.
What player count does My Rust Devblog 133 Server on Version 1051.72 carry?
Status for My Rust Devblog 133 Server on Version 1051.72: offline. Last seen 15 days 18 hours ago.
Server
What location is My Rust Devblog 133 Server on Version 1051.72 hosted in?
No region tag on My Rust Devblog 133 Server on Version 1051.72. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 45.187.111.216:28015.
What Rust version is My Rust Devblog 133 Server on Version 1051.72 on?
Rust network protocol 1806 on Windows is the build My Rust Devblog 133 Server on Version 1051.72 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on My Rust Devblog 133 Server on Version 1051.72, and is it online?
My Rust Devblog 133 Server on Version 1051.72 reports offline. The last reading came 15 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What rules does My Rust Devblog 133 Server on Version 1051.72 enforce, and what are its settings?
No gather rate appears in the name: My Rust Devblog 133 Server on Version 1051.72. The group limit is not published. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.
Which map is live on My Rust Devblog 133 Server on Version 1051.72?
Procedural map on My Rust Devblog 133 Server on Version 1051.72, made by the game's generator.
Join
How can you get onto My Rust Devblog 133 Server on Version 1051.72?
Press F1 in Rust and enter client.connect 45.187.111.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.