Rust Shenanigans
Online 45.18.162.232:29015 checked 7m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 128 · below 20 is lag, below 10 is badEntities
48 h range 101,625–104,482 · memory 5,222 MBUptime
3 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:52 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/500
- 135/100
- 32/225
- 12/700
- 5/200
- 1/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Rust Shenanigans?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Rust Shenanigans wipe, and when?
The rhythm of Rust Shenanigans's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days ago the current world was made.
Tag meanings
How should you read the tags on Rust Shenanigans?
These are the tags Rust Shenanigans publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Shenanigans?
On Rust Metrics, Rust Shenanigans sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Rust Shenanigans sit in the rankings?
Player hours over seven days put Rust Shenanigans at #15,358, in the top 69% of all ranked servers.
What is the population on Rust Shenanigans?
0 of 100 slots are filled on Rust Shenanigans right now. Check: player average. 0 over the last seven days.
Operator and location
Where does Rust Shenanigans sit?
No region comes from Rust Shenanigans. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 45.18.162.232:29015.
What Rust version is Rust Shenanigans on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Shenanigans. Matching protocol is required to join. Let Steam update your game.
How does Rust Shenanigans perform?
Over the last 48 hours the average was 152 server fps; the floor was 128. Check: entities. The peak was 104,482, counting buildings, deployables and the rest of the world. Reading: 5,222 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Rust Shenanigans, and is it online?
Rust Shenanigans reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 13 hours ago. Uptime for the last 7 full days: 116 of 168 hours, or 69%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is Rust Shenanigans configured, and what rules are in force?
No gather rate appears in the name: Rust Shenanigans. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Shenanigans?
From seed 1955995595, the game generates the procedural map on Rust Shenanigans. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rust Shenanigans?
Check: join. Open Rust, press F1, then enter client.connect 45.18.162.232:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.