TestServer
Offline 45.178.2.232:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 208/500
- 134/100
- 187/225
- 34/200
- 191/700
- 65/1000
Quick answers
from the figures on this pageReset cycle
How often does TestServer wipe, and when?
Its rhythm cannot be told from the wipes of TestServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 22 hours ago the current world was made.
Tags
How should you read the tags on TestServer?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TestServer?
Rust Metrics lists featuring TestServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does TestServer hold among Rust servers?
Ranking for TestServer: #12,787 on seven-day player hours, top 58% of all ranked servers.
What is the population on TestServer?
TestServer is not responding; status offline, last seen 4 days 5 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Which location does TestServer run from?
No region comes from TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 45.178.2.232:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServer, and is it online?
Check: connection. TestServer is offline at this moment. Last contact was 4 days 5 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Reading: first seen 18 October 2026, recorded by Rust Metrics.
Settings and map
What rules does TestServer enforce, and what are its settings?
No gather rate appears in the name: TestServer. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on TestServer?
The game generates a procedural map for TestServer.
Connection
How do you connect to TestServer?
Press F1 in Rust and enter client.connect 45.178.2.232:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.