TestServer
Offline 45.178.2.186:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:56 UTC4d ago | 1 | – | running | 1 |
| Sun 18 Oct, 20:34 UTC9d ago | 1 | held half | 4.8 days | 0 |
| Mon 12 Oct, 18:53 UTC15d ago | 1 | – | 6.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 132/100
- 99/225
- 32/200
- 88/700
- 28/1000
Quick answers
from the figures on this pageWipe timing
What happens on TestServer when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does TestServer wipe?
There is no next wipe to predict: TestServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 6 hours ago.
Tags
How should you read the tags on TestServer?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
Rust Metrics lists featuring TestServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does TestServer hold among Rust servers?
Ranking for TestServer: #6,909 on seven-day player hours, top 31% of all ranked servers.
How full does TestServer get?
Status for TestServer: offline. Last seen 4 days 5 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does TestServer run from?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 45.178.2.186:28015.
What Rust version is TestServer on?
Rust network protocol 2635 and build 168909 on Windows is the build TestServer runs. To get in, your game needs the same protocol; Steam applies the update.
Is TestServer up, and how often does it stay up?
Reading: offline. TestServer last answered 4 days 5 hours ago. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Map and rules
How is TestServer configured, and what rules are in force?
Check: gather rate. The name TestServer does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on TestServer?
Procedural map on TestServer, made by the game's generator.
Connection
How can you get onto TestServer?
Check: join. Open Rust, press F1, then enter client.connect 45.178.2.186:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.