TestServer
Offline 45.178.1.154:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:56 UTC4d ago | 1 | – | running | 1 |
| Sun 18 Oct, 20:34 UTC9d ago | 1 | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageReset cycle
What happens on TestServer when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does TestServer follow?
To tell the rhythm of TestServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 10 hours ago the current world was made.
Lists and filters
Which tags does TestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from TestServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #6,482, in the top 29% of all ranked servers.
How full does TestServer get?
TestServer is not responding; status offline, last seen 3 days 2 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does TestServer run from?
Reading: location. TestServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.178.1.154:28015.
What Rust version is TestServer on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TestServer. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TestServer, and is it online now?
Reading: offline. TestServer last answered 3 days 2 hours ago. Reading: 12% uptime over the last 7 full days. It was up 21 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
What settings and rules apply on TestServer?
Reading the name gives no gather rate for TestServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestServer?
The game generates a procedural map for TestServer.
How to join
What do you do to join TestServer?
Check: join. Open Rust, press F1, then enter client.connect 45.178.1.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.