SpyExpeditions Development Server
Offline 45.175.115.201:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 120/100
- 186/225
- 109/700
- 7/200
- 44/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does SpyExpeditions Development Server follow?
The rhythm of SpyExpeditions Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 12 hours ago the current world was made.
Tags
How should you read the tags on SpyExpeditions Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from SpyExpeditions Development Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show SpyExpeditions Development Server?
These Rust Metrics lists carry SpyExpeditions Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does SpyExpeditions Development Server hold among Rust servers?
Ranking for SpyExpeditions Development Server: #15,415 on seven-day player hours, top – of all ranked servers.
What player count does SpyExpeditions Development Server carry?
Reading for SpyExpeditions Development Server: offline at this moment; last seen 40 days 3 hours ago.
Server details
What location is SpyExpeditions Development Server hosted in?
No region comes from SpyExpeditions Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 45.175.115.201:28015.
What Rust version is SpyExpeditions Development Server on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by SpyExpeditions Development Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is SpyExpeditions Development Server, and is it online now?
SpyExpeditions Development Server reports offline. The last reading came 40 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
What rules does SpyExpeditions Development Server enforce, and what are its settings?
Reading the name gives no gather rate for SpyExpeditions Development Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on SpyExpeditions Development Server?
The game generates a procedural map for SpyExpeditions Development Server.
How to join
How can you get onto SpyExpeditions Development Server?
Check: join. Open Rust, press F1, then enter client.connect 45.175.115.201:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.