SpyExpeditions Development Server
Offline 45.175.113.122:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 135/100
- 48/225
- 17/700
- 1/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does SpyExpeditions Development Server follow?
The rhythm of SpyExpeditions Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 55 days 7 hours ago the current world was made.
Lists and filters
Which tags does SpyExpeditions Development Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The server runs game build 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from SpyExpeditions Development Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SpyExpeditions Development Server?
On Rust Metrics, SpyExpeditions Development Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does SpyExpeditions Development Server hold among Rust servers?
Player hours over seven days put SpyExpeditions Development Server at #13,811, in the top 61% of all ranked servers.
What is the population on SpyExpeditions Development Server?
Status for SpyExpeditions Development Server: offline. Last seen 33 days 23 hours ago.
Operator and location
What location is SpyExpeditions Development Server hosted in?
No region comes from SpyExpeditions Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 45.175.113.122:28015.
What Rust version is SpyExpeditions Development Server on?
Reading: SpyExpeditions Development Server, Rust network protocol 2633 and build 162929, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on SpyExpeditions Development Server, and is it online?
SpyExpeditions Development Server reports offline. The last reading came 33 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.
Rules and settings
How is SpyExpeditions Development Server configured, and what rules are in force?
Reading the name gives no gather rate for SpyExpeditions Development Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on SpyExpeditions Development Server?
Check: map. Procedural, generated by the game, on SpyExpeditions Development Server.
Connection
What do you do to join SpyExpeditions Development Server?
To join: start Rust, press F1 and type client.connect 45.175.113.122:28015. Or press Launch Rust here and Steam opens the game and connects you.