BotWorld Dev
Offline 45.170.75.121:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:23 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 133/100
- 39/225
- 11/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on BotWorld Dev?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does BotWorld Dev follow?
Its rhythm cannot be told from the wipes of BotWorld Dev on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 6 hours ago the current world was made.
Tags
Which tags does BotWorld Dev carry, and what do they mean?
These are the tags BotWorld Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does BotWorld Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring BotWorld Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does BotWorld Dev hold among Rust servers?
Ranking for BotWorld Dev: #15,258 on seven-day player hours, top 69% of all ranked servers.
What is the population on BotWorld Dev?
BotWorld Dev is not responding; status offline, last seen 10 days 4 hours ago.
Server details
Where does BotWorld Dev sit?
Reading: location. BotWorld Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 45.170.75.121:28015.
What Rust version is BotWorld Dev on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by BotWorld Dev. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is BotWorld Dev, and is it online now?
Check: connection. BotWorld Dev is offline at this moment. Last contact was 10 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What rules does BotWorld Dev enforce, and what are its settings?
No gather rate appears in the name: BotWorld Dev. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on BotWorld Dev?
Procedural map on BotWorld Dev, made by the game's generator.
How to join
What do you do to join BotWorld Dev?
Press F1 in Rust and enter client.connect 45.170.75.121:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.